Zofia Dzieniszewska - zapiski
Witam
Chcia³bym zaprosiæ wszystkich na turniej WZR
Regulamin turnieju poni¿ej.
Miejsce: SDH Feniks, 4 piêtro przy ul. Rynek 31/32, 50-121 Wroc³aw
Czas: 29 sierpnia (sobota) godz. 9:00
Ilo¶æ Graczy: 10 - decduje pierwszeñstwo zg³oszeñ
Wpisowe: 15z³
Nagrody przyznawane s± zgodnie z zajêtym miejscem:
1-sze miejsce 60% , drugie 30% , trzecie 10% do wydania w sklepie
REGULAMIN:
Format: 1000 punktów
Standard: OOC
Game: Advanced (obowi±zuj± nowe karty)
Sto³y: 4′×4′
Bitwy rozgrywane sa na zasadzie Tournament Rules, w przeciwieñstwie do zasad obowi±zuje tylko jedna rozpiska.
Dopuszczone s± jednostki i bohaterowie z Heroes of the Solar System
Obowi±zuje Rulesbook z Faq 1.4
(Podrêczniki, Tournament Rules, karty i Faq do pobrania na stronie
http://prodosgames.com/)
Dodatkowe punkty sa przyznawane za:
1) Hobbystyka – max 4ptk- 1ptk za ka¿de 25% pomalowanych modeli w armii
2) Posiadanie czytelnej rozpiski na turnieju 2p
3) Przes³anie poprawnej rozpiski w terminie dodatkowe 4p – rozpiski beda opublikowane na stronie turnieju w czwartek, tak aby kazdy móg³ zobaczyc co go czeka.
Plan:
Zapisy: 9:00-9:30
9:30 – 12:00 BITWA I
12:10 - 14:40 BITWA II
14:40 - 15:00 Przerwa
15:00 - 17:30 BITWA III
17:30 - 18:00 Og³oszenie zwyciêzców i pakowanie siê
Kilka zasad odno¶nie do sêdziowania:
Poniewa¿ sêdzia bêdzie graj±cy i nie posiada wydrukowanych wszystkich army book’ow, ka¿dy gracz powinien mieæ podrêcznik do swojej armii, w kwestii spornej nale¿y przedstawiæ krótko sytuacje, zasadê, na któr± siê powo³ujemy, a miejmy nadzieje o¶wiecony sêdzia, podejmie w³a¶ciw± decyzje – w zwi±zku, z czym brak army booka mo¿e wp³yn±æ niekorzystnie na wynik sporu.
Rozgrywane Scenariusze:
I Bitwa :
Mission 1: The Advanced Base
Deployment: Battle Line
Roll for initiative the player that wins may choose to be the Attacker or Defender.
The Attacker places an Objective marker at the midpoint of the Convergence, he then scatters it D20/4 for final placement. The Attacker is attempting to claim that position as an advanced base. If at the end of any turn 4 or later the attacker has at least one Squad wholly within 8” of the marker, and no enemy models within 12”, they score a major victory earning 10 Mission Points.
However if at the end of any turn 4 or later the Defender has at least one Squad wholly within 8” of the marker, and no enemy models within 12”, they score a major victory earning 10 Mission Points. If the game ends due to ‘Disengage’ or runs out of time, the player with the most units within 8” if the objective marker earns a partial victory scoring 5 mission points.
Agenda
Invasion: Have at least one squad in the enemy Deployment zone when the game ends.
II Bitwa
Mission 3: Retrieval
Deployment: Battle Line
Both players are looking to recover a set of secret plans, which are hidden under one of the three objectives markers set up on the table. There is only one set of plans to be recovered. To recover the plans once the target objective is identified requires a model to be in base contact with the objective and spend an action point to recover them. If the models holding the plans is removed as a casualty place a marker where it died to indicate the location of the plans; they may be re¬covered by any model that comes into contact with them.
The game ends on turn 4 or later if a player has recovered the plans and has the model holding them in their deployment zone, they score a major victory earning 10 Mission Points. If the game ends due to ‘Disengage’ or runs out of time, the player with a model holding the plans, they earn a partial victory scoring 5 mission points.
Agenda
Annihilation: Destroy 3 enemy Squads by the end of the game.
III Bitwa
Mission 7: Reconnaissance
DEPLOYMENT: QUARTERS (WITH THE CONVERGENCE ZONE IN PLACE)
A Player controls a Table Zone (including the Convergence) if they have more Friendly models than enemy Models in the particular Zone at the end of the Game. A Table Zone is considered contested if there are an equal amount of models from both players in it. To complete the Priori¬ty Mission a Player must control three of the five Zones at the end of Turn 4 or later, they score a major victory earning 10 Mission Points. If the Game ends with ‘Disengage’, if a Player controls three Zones, they earn a partial victory scoring 5 mission points. (Each Squad may only claim up to two Zones.)
Agenda:
Head Hunt: Kill the enemy Warlord before the end of the game
Zg³oszenia oraz rozpiski nale¿y wysy³aæ do 26.08.2015 godzina 22:00 na e-mail: rhion@wp.pl
Ewentualnie mo¿na zg³osiæ sie te¿ w odpowiednim topiku na forum (rozpiski wtedy na pw):
http://www.sklepfeniks.fora.pl/terminarze,8/Zapraszamy!
Bedem, Radek tez :]
pzdr
Rozpiski nades³a³y 4 osoby
Imperial MoW - Marcin
Warlord Tech Grey Ghost 105p
Stats:
+1RS, +1W, +1A
-1CC, -1S, -1Con, -1WP, -1Ld
Broñ:
CC – Combat Knife
Range- assailant sniper rifle
+1 S, +2R, -1 AVV
Equipment:
Weapon of Finesse
Enhancement - Weapons Overhaul
Troops
5 trenchers - Charger HMG, Medal: Raven Crag 75p
5 trenchers - Charger HMG, Medal: Raven Crag 75p
5 ISF - Gehenna Belcher , Spearhead, Anti-Infantry Grenades, Medal: Valley Forge 120p
10 ISF - Gehenna Belcher , Spearhead, Heavy Armour, 250p
Anti-Infantry Grenades, Anti-Vehicle Grenades, Medal: Raven Crag
Support
8 Life Dragoons 2x L16/81mm Mortar , Medal: Raven Crag 214p
3 GG Medal: Raven Crag 214p
5 Valkyries- AC-31 Cleansing Flamethrower, Moc: The Ruddy Bloom of the Fire Flower 70p
Suma 999p
Imperial MoW – AZZ
75- cc blood beret wl, (+1w, +1s, -1 con/ld/rs/a)
interceptor smg, heavy chainripper (+2 roa, -2 avv)
75- 5 trenchers, charger, medal raven crag
75- 5 trenchers, charger, medal raven crag
130- 5 isf, paras, jungle fighter, heavy armour, medal mckenzie base
125- 5 isf, spearhead, jungle fighter, heavy armour, medal mckenzie base
90- 3 grey ghosts, medal raven crag
154- 7 blood berets, medal raven crag
125- 5 life dragoons, mortar, medal raven crag
150- 2 greyhounds
Suma 999 pts
Capitol – Radek
Warlord CC ( Custom )
Heavy Infantry 70 135
Build in Flame Thrower 0
Power Fist 0
Defence Shield 15 ( inv 12 )
303rd “The Screaming Eagles” Assault Battalion:
– All Friendly Capitol ‘Troop’, ‘Support’, ‘Warlord’ and ‘Lord’ Type Squads gain the ‘Rapid Deployment’ Special Skill.
Cost 40 Points.
Light Infantry 55 (5)
M50 Assault Rifle - Fragmentation Ammo
Light Infantry 55 (5)
M50 Assault Rifle - Fragmentation Ammo
Heavy Infantry 125 (5) 150
Chainripper Bayonet - upgrade 25
Heavy Infantry 125 (5) 150
Chainripper Bayonet - upgrade 25
Martian Banhes 110 (5)
Free Marines 100 Anti-Vehicle Grenades (5)
Free Marines 90 (5)
Orca 165
Suma 1000
Mishima – Grzesiek
Tiger Dragon Psyhic WL, -1CON, -1LD, +2WP, lava - 90p
Troops
8x Ronin, sepuku - 104p
7x Ronin, sepuku - 91p
5x Hatomato, lava - 105p
Support:
2x demon Hunters, 2x HmG, Sepuku - 100p
6x Tiger Dragons, 2x HmG, lava - 162p
5x Tiger Dragons, HmG, lava - 125p
LV
2x smoki, lava - 220p
Razem 997p.
Pozdrawiam
zanotowane.pldoc.pisz.plpdf.pisz.pljaciekrece.xlx.pl